Orximus

Orximus
The Orximus is a race of artificially diverse species that mistakenly navigated through a portal into Dan's Acres on their freighter airship, the MaraMara Tella, during the The Crisis Of Portals.

Creation & Variance:
The Orximus consist of multiple species kept in common only by their green skin and large teeth. While reportedly there are around a dozen variety of Orximus found in their home of Steamgreens, only 2 survived the highly explosive crash of the MaraMara Tella. 1 Orximus Eximus (1-509/OddRod) and 12 Orximus Fleximus. During their stay on Dan's Acres, the marooned Orximus "rebuilt" 3 other varieties, Orximus Veximus, Orximus Wrecksimus, and Orximus Apeximus.

Orximus Eximus:
Eximus are designed for maximum intelligence. They are the computers of the Orximus. However they are physically quite meager, and perpetually appear shriveled and old. They rely on other Orximus for most physically demanding tasks, primarily Orximus Fleximus, and in turn the Orximus rely on the Eximus for tasks of great intelligence. Their natural lifespan is very long.

Orximus Fleximus:
Fleximus are designed for maximum strength and endurance. Tall and musclebound, they do a majority of the physical labor for the Orximus. However, they are not very smart, and are quite gentle in demeanor. Some modern Fleximus have a switch embedded in the back of their skull (which can only be surgically accessed by Veximus at the behest of an Eximus or Apeximus during times of strife) which will make them fearless and aggressive. Their natural lifespan is relatively short. Docile Fleximus are the most produced type of Orximus.

Orximus Veximus:
Veximus are designed for maximum craftiness. They are the precision instruments of the Orximus. Small and speedy, they range in size from 3ft to 3in, and are made to fit into small places to make tinkers and repairs to Orximus buildings or machinery. However their size and nature also makes them very applicable to sneaking and spying. Their natural lifespan is the shortest of all Orximus, less than that of the average Dankind.

Orximus Wrecksimus:
Wrecksimus are designed for maximum mobility. They are the machine operators of the Orximus. They are really nothing more than an intelligent blob of slime, roughly as smart as a trained animal. They have a distributed intelligence instead of a central intelligence, like that of an octopus. Wrecksimus are made to control vehicles that are specifically designed for their piloting. Instead of a car having a steering wheel and a gas petal, it simply has a control port for a Wrecksimus to be inserted to. Wrecksimus are functionally immortal, needing only heat to survive.

Orximus Apeximus:
Apeximus are designed for maximum morality and leadership. They are the heart of the Orximus. Big boned and big brained, they do all of the long-term planning and deep moral contemplation for the Orximus. They are students, philosophers, and leaders, and are trusted by the Orximus to make very grand, important decisions, such as the overall goals of the Orximus race, or wether or not to enter the Law of the Crown.

Naming Conventions
The naming conventions for Orximus are as follows; Type of Orximus-Number of Orximus of Type / Randomly generated moniker.

The first number is the category or Orximus they are. Eximus are category 1, Fleximus are 2, Veximus are 4, Wrecksimus are 7, and Apeximus are 10. Following the category number is their number of Orximus in that category. Ergo, the 100th Fleximus created would be 2-100. Finally, they are given a randomly generated moniker to distinguish themselves further, though this is rarely needed.

Origin In The Extent:
The Orximus is a race of artificially diverse species that mistakenly navigated through a portal into Dan's Acres on their freighter airship, the MaraMara Tella, during the The Crisis Of Portals. After their airship crashed, the survivors were assisted by local Dan authorities, quickly escalating the matter upwards until the current King Demi became personally involved with what was to become of these extra-dimensional castaways.

It was agreed, on both sides, that the blame was on Dankind's wizards who caused the portals, and therefore King Demi felt it was Dankind's responsibility to help them. Since they couldn't be sent back home, it was decided that the Orximus would be gifted Dan assistants, raw material, and a generous amount land of their choosing to start their own entirely sovereign state upon. After a brief period of touring, it was decided that the volcanic islands of The Eruptipelago would become the new home of the Orximus, due to it's hot and ashy climate being comfortable for them, and the sparsity of pre-existing Dankind inhabitants to relocate.

Entering The Crown:
Once created, The First Apex Triumvirate decided very swiftly that it was in both race's best interests to unify, and exactly 1 year later to the date of this decision, The Eruptipelago once again re-entered governance by The Law Of The Crown, with the laws of any other territory. Like the other territories, it was allowed to keep it's Law of The Land and to largely govern itself. Under it's new leadership, Orximus trade and mingling with the greater world of Dan's Acres increased, albeit in a very slow and controlled manner.

Controversy:
Traditionally, imperfect Orximus are terminated during their growth period. However, upon Dan oversight of their production processes, many Dans felt this was cruel or inhumane. This opinion was either miscommunicated or misinterpreted by the Orximus, who believed that the concern of Dankind was of being wasteful of the resources they were being given. Under these new circumstances, The Orximus of The Extent decided to begin selling slightly-imperfect Orximus Fleximus to Dan businesses instead of terminating them. Controversy was generated over this, as Slavery is illegal and does not come naturally to most of Dankind. However, the Orximus (both the sellers and the ones being sold) considered it to be an efficient, and "humane" alternative to termination. "They can either work for you, or we can terminate them before they are truly beings."

However, after several years of litigation, the practice of selling Orximus was made illegal, and termination was reintroduced as the preferred method (as it had never truly been illegalized). While many Dan politicians and legislators worried about the political impact of the decision, The First Apex Triumvirate (and the Orximus population in general) expressed quite few grievances about it, as saturation of the colony was resulting in large slowdowns of Orximus creation, and advances in Orximus creation (recovery of old, standard techniques) meant that fewer Orximus were being imperfectly created. Combined, these factors largely made the issue moot.

Before the practice was made illegal, over 500 Orximus Fleximus were sold to Dan farms, smiths, and other businesses requiring rough labor. Of the Fleximus that were in Dan ownership at the time of emancipation, 23 were removed from their owners by The Crown (for failing to ensure a suitable standard of living for the Fleximus), and only 7 Fleximus made the decision to leave their servitude. The remainder continued working. With the naturally short lifespan mitigating many fears that Dankind had about the presence of them, the controversy ultimately died away, and the Fleximus were assimilated into the norm of where they lived. "'After telling the Orx they were free to do as they wanted, nearly all of them simply continued doing the work they had been given to. The creatures really do find their happiness in it. As they were created to, I suppose.' - Inspector General Hector Veneral"

Only one Orximus Eximus was ever sold, 1-21/Dusdee. They were sold to The Advancement Society of Iz, where they would go on to become Dusdee Graves, a Hero of The Extent.